DCS World Typescript
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    interface l_net {
        CHAT_ALL: number;
        CHAT_TEAM: number;
        ERR_BAD_CALLSIGN: number;
        ERR_BANNED: number;
        ERR_CONNECT_FAILED: number;
        ERR_DENIED_TRIAL_ONLY: number;
        ERR_INVALID_ADDRESS: number;
        ERR_INVALID_PASSWORD: number;
        ERR_KICKED: number;
        ERR_NOT_ALLOWED: number;
        ERR_PROTOCOL_ERROR: number;
        ERR_REFUSED: number;
        ERR_SERVER_FULL: number;
        ERR_TAINTED_CLIENT: number;
        ERR_THATS_OKAY: number;
        ERR_TIMEOUT: number;
        ERR_WRONG_VERSION: number;
        GAME_MODE_CONQUEST: number;
        GAME_MODE_LAST_MAN_STANDING: number;
        GAME_MODE_MISSION: number;
        GAME_MODE_TEAM_DEATH_MATCH: number;
        PS_CAR: number;
        PS_CRASH: number;
        PS_EJECT: number;
        PS_EXTRA_ALLY_AAA: number;
        PS_EXTRA_ALLY_FIGHTERS: number;
        PS_EXTRA_ALLY_SAM: number;
        PS_EXTRA_ALLY_TRANSPORTS: number;
        PS_EXTRA_ALLY_TROOPS: number;
        PS_EXTRA_ENEMY_AAA: number;
        PS_EXTRA_ENEMY_FIGHTERS: number;
        PS_EXTRA_ENEMY_SAM: number;
        PS_EXTRA_ENEMY_TRANSPORTS: number;
        PS_EXTRA_ENEMY_TROOPS: number;
        PS_LAND: number;
        PS_PING: number;
        PS_PLANE: number;
        PS_SCORE: number;
        PS_SHIP: number;
        RESUME_MANUAL: number;
        RESUME_ON_LOAD: number;
        RESUME_WITH_CLIENTS: number;
        banlist_add(...args: any[]): unknown;
        banlist_add_by_ucid(...args: any[]): unknown;
        banlist_get(...args: any[]): unknown;
        banlist_remove(...args: any[]): unknown;
        check_ic_requirements(...args: any[]): unknown;
        check_password(...args: any[]): unknown;
        dostring_in(env: string, luaScript: string): string | undefined;
        force_player_slot(...args: any[]): unknown;
        get_chat_history(...args: any[]): unknown;
        get_default_server_settings(...args: any[]): unknown;
        get_my_player_id(...args: any[]): unknown;
        get_name(...args: any[]): unknown;
        get_player_info(...args: any[]): unknown;
        get_player_list(...args: any[]): unknown;
        get_server_host(...args: any[]): unknown;
        get_server_id(...args: any[]): unknown;
        get_server_settings(...args: any[]): unknown;
        get_server_uptime(...args: any[]): unknown;
        get_session_history(...args: any[]): unknown;
        get_slot(...args: any[]): unknown;
        get_stat(...args: any[]): unknown;
        hash_password(...args: any[]): unknown;
        is_loopback_address(...args: any[]): unknown;
        is_private_address(...args: any[]): unknown;
        json2lua(...args: any[]): unknown;
        kick(...args: any[]): unknown;
        load_mission(...args: any[]): unknown;
        load_next_mission(...args: any[]): unknown;
        log(...args: any[]): unknown;
        lua2json(...args: any[]): unknown;
        missionlist_append(...args: any[]): unknown;
        missionlist_clear(...args: any[]): unknown;
        missionlist_delete(...args: any[]): unknown;
        missionlist_get(...args: any[]): unknown;
        missionlist_get_installed_theatres(...args: any[]): unknown;
        missionlist_move(...args: any[]): unknown;
        missionlist_run(...args: any[]): unknown;
        missionlist_set_loop(...args: any[]): unknown;
        missionlist_set_shuffle(...args: any[]): unknown;
        recv_chat(...args: any[]): unknown;
        restart(...args: any[]): unknown;
        screenshot_del(...args: any[]): unknown;
        screenshot_request(...args: any[]): unknown;
        send_chat(...args: any[]): unknown;
        send_chat_to(...args: any[]): unknown;
        send_rpc_error(...args: any[]): unknown;
        send_rpc_request(...args: any[]): unknown;
        send_rpc_result(...args: any[]): unknown;
        serverinfo_get(...args: any[]): unknown;
        serverinfo_request(...args: any[]): unknown;
        serverlist_get(...args: any[]): unknown;
        serverlist_reset(...args: any[]): unknown;
        serverlist_search(...args: any[]): unknown;
        set_name(...args: any[]): unknown;
        set_slot(...args: any[]): unknown;
        spawn_player(...args: any[]): unknown;
        start_client(...args: any[]): unknown;
        start_server(...args: any[]): unknown;
        stop_game(...args: any[]): unknown;
        stop_network(...args: any[]): unknown;
        trace(...args: any[]): unknown;
    }

    Hierarchy (View Summary)

    Index

    Properties

    Methods

    Properties

    CHAT_ALL: number
    CHAT_TEAM: number
    ERR_BAD_CALLSIGN: number
    ERR_BANNED: number
    ERR_CONNECT_FAILED: number
    ERR_DENIED_TRIAL_ONLY: number
    ERR_INVALID_ADDRESS: number
    ERR_INVALID_PASSWORD: number
    ERR_KICKED: number
    ERR_NOT_ALLOWED: number
    ERR_PROTOCOL_ERROR: number
    ERR_REFUSED: number
    ERR_SERVER_FULL: number
    ERR_TAINTED_CLIENT: number
    ERR_THATS_OKAY: number
    ERR_TIMEOUT: number
    ERR_WRONG_VERSION: number
    GAME_MODE_CONQUEST: number
    GAME_MODE_LAST_MAN_STANDING: number
    GAME_MODE_MISSION: number
    GAME_MODE_TEAM_DEATH_MATCH: number
    PS_CAR: number
    PS_CRASH: number
    PS_EJECT: number
    PS_EXTRA_ALLY_AAA: number
    PS_EXTRA_ALLY_FIGHTERS: number
    PS_EXTRA_ALLY_SAM: number
    PS_EXTRA_ALLY_TRANSPORTS: number
    PS_EXTRA_ALLY_TROOPS: number
    PS_EXTRA_ENEMY_AAA: number
    PS_EXTRA_ENEMY_FIGHTERS: number
    PS_EXTRA_ENEMY_SAM: number
    PS_EXTRA_ENEMY_TRANSPORTS: number
    PS_EXTRA_ENEMY_TROOPS: number
    PS_LAND: number
    PS_PING: number
    PS_PLANE: number
    PS_SCORE: number
    PS_SHIP: number
    RESUME_MANUAL: number
    RESUME_ON_LOAD: number
    RESUME_WITH_CLIENTS: number

    Methods

    • Parameters

      • env: string
      • luaScript: string

      Returns string | undefined